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Topic: [CLEO] 2shotter.cs

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Senior Member
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Posts: 181
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[CLEO] 2shotter.cs
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Hi,

I have searched for some 2shot automator cleo files, and i have found out that they have either some bugs, or some automatic unwanted actions (ex. switches weapon even after 4shot, which causes stupidity). Therefore i have designed a 2shot automator, which doesn't bug, crash or do some other things.

 

 

My 2shotter has these advantages :

* Works only with sawnoff (doesn't do any action if you don't have a sawnoff / if you are not carrying a sawnoff)
* It automaticly switches sawnoff-punch-sawnoff only if you release aim.
* By having this self-restriction(about releasing aim), it allows you to do 4shot, which will convince your target to believe that you're not using a twoshot automator.
* Since it allows you to do 4shot, it doesn't switch after 4shot, just stops and lets you refill your weapon on your own.
* It's 2shot speed is intentionally made to be a bit slow, so that people will not think that you are doing too fast 2shot and that you are probably using no-reload&faking 2shot with it.
* Can be activated&deactivated (R+1 for activation, R+0 for deactivation as default)
* Has an .ini file where you can change the activation and deactivation key for your own desire.

Have fun playing with 2shotter.cs

 

DOWNLOAD-  http://adf.ly/aejiZ



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